ICSA 2017 4th International Conferenceon Spatial Audio | September 7th to 10th, 2017, Graz, Austria #vdticsa
The emerging audio formats for 3D rendering use several
rendering methods and are dedicated for playback on various
loudspeaker layouts
defined by the ITU BS.2051.
The aim of this work is to investigate the perceptual
properties when rendering point sources, with regard to
width, smoothness of moving sources, change in timbre, and
localisation.
The question is how to mathematically find differences within
several rendering systems and to prove with listening
experiments whether these are audible by human. The
material for the listening experiments should consist of
ecologically valid and well-comparable spatial audio scenes.
The listening experiments of this work focus on two
exemplary layouts that are likely to become standard in
broadcasting and storage. Also further potential optimization
of the AllRAD approach and other novel rendering
functionalities are investigated in this work.