Game Audio at the Tonmeistertagung

Without sophisticated audio productions, forays through virtual game worlds are no longer imaginable, and the demands of consumers and active game audio designers are constantly increasing. At this year's tmt32, game audio topics will include speech recording and synchronization, Foley production, sound design, and immersive and binaural soundscapes.

With workshops and lectures by: Dominik Zingler, Jan Lukas Feldmann, Ingo Hugenroth, Bastian Gerner, Christoph Pracht, Giorgio Vezzini, Nils Heine, André Sousa, Kai Detlefsen, Christian Sander.

Here you get an insight into the program. Still no ticket for tmt32? Visit our ticket store now.

See you in Düsseldorf!