Icsa 2017
Sep 7th to 10th, 2017
Graz, Austria


ICSA 2017 4th International Conferenceon Spatial Audio | September 7th to 10th, 2017, Graz, Austria #vdticsa

Sound Design in 3D for Dance Music

Producers of Dance Music pursue the target to put nightclub audiences into trance by monotonous rhythm, very low basses, and well-chosen samples of instruments and vocals. 3D audio includes a high potential to increase sound impressions significantly and engage the emotions, as is the case in film sound. 3D audio allows to create spectacular spatiality and sound sources around the listener. There are however several challenges: Low frequencies cover high frequencies in particular at high volumes, and frequencies below 80Hz cannot be localized. Therefore, the cocktail party effect does not work well in this context. Clubbers on the dance floor are not oriented in the same way as listener of classical music in the concert hall because they are dancing and DJs sometimes are placed in the middle of the venue. This kind of music consumption differs from usual music listening, and producers of Dance Music have to consider that. PA systems of music clubs are nearly exclusively designed for mono and stereo reproduction. Therefore, the impact by changing to a 3D audio system is significant. Producers of Dance Music are especially challenged to use the new possibilities while creating a music track. During the presentation, the possibilities of musical design in consideration of psychoacoustic phenomena will be described and demonstrated with example recordings and videos. Impressive sound worlds will be built by uncorrelated multi channel sounds, which will change slowly but steadily and will be used for all loudspeakers of the 3D setup. Furthermore, rhythm and other sounds with strong high-frequency components will be used to prevail against the low-frequency sounds.